Description


Simulation of the Assembly/Disassembly (A/D) process has a major impact on the improvement of design activities, on determining the level of assembly automation, as well in increasing the efficiency of the products development process. The efficiency of such a simulation process resides in the ability to generate and then simulate all the possible relative movements between the components of a mechanical system. This is an important aspect for both interactive and immersive simulations in the current context.
The proposed project was focused, in the first stage, on the theoretical approach of the research in order to develop a kinematic model able to represent all the valid relative movements of a target component in relation to its surroundings, these movements creating a family of trajectories. In order to determine the compatibility between different types of contacts and situations in which a contact can be created/broken, a mathematical model was developed. This model must completely define and combine of families of trajectories associated to the corresponding contacts between different components of a mechanical system.

    


    
       Volkswagen Golf parts
 

In the next stage, a geometrical model was created for offering a graphical representation of the families of valid A/D trajectories. The combination between these two models can form, in a simulation environment, the base for determining and displaying, in real-time, the valid movements between components.

The main objective of the project is the development of a simulation application for A/D process. This will give industrial engineers the possibility to perform fast and complete analyses of assemblies, leading to the sharp decrease of the development time of mechanical systems. Moreover, the reality level of the simulation can be easily upgrated by using a set of haptic or natural input devices.